Making a game with Bevy
I was wondering, whether you could make a Sokoban type game, but with hexagonal tiles instead of square tiles. As it turns out, I was not the only one wondering this, as Hexoban already exists. Because I had slightly different ideas for where to go with the game and because I really wanted to do a project with the Bevy game engine, I decided to start anyways. So far, I’ve implemented drawing the map, movement with controller input and collisions.
Currently the project is on hold, because other things are more important. I might revisit it some other time.