Making a game with Bevy

I was wondering, whether you could make a Sokoban type game, but with hexagonal tiles instead of square tiles. As it turns out, I was not the only one wondering this, as Hexoban already exists. Because I had slightly different ideas for where to go with the game and because I really wanted to do a project with the Bevy game engine, I decided to start anyways. So far, I’ve implemented drawing the map, movement with controller input and collisions.

"Hexoban demo"

Currently the project is on hold, because other things are more important. I might revisit it some other time.